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But half-cooked babies just aren't palatable, even in the Wasteland. I suspect that, because of financial problems, Interplay had to ship this baby half done.
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The plot improves eventually, but even so it'll seem dumbed down to Fallout tans, while newcomers unfamiliar with the series' story will dismiss it as derivative and campy. If you make it through that, you'll graduate to boring fetch quests and more extermination missions. You'll waste your first three hours wandering and hunting vermin.
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What's left is a tedious trek through a vapid version of Mad Max. Worst of all, its gameplay offers nothing but rote combat, nearly devoid of strategy, story, or purpose. Its mutants and ghouls are merely monsters, not the irradiated subcastes of humanity they were in previous games. Brotherhood's setting has neither the bleak, epic feel of Fallout's post-apocalyp-tic Wasteland, nor any of its characteristic '50s retro-futurism. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face-an insult.
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